E3: Games To Watch

18 July, 2008

Unlike some people, I felt that E3 wasn’t a flop. Sure it was disappointing, but I’m trying to see the good in what we did see. Of course, no amount of reasoning is going to convince the fanboys of a certain franchise that there’s nothing wrong with having a certain game appear on another console. Think Devil May Cry multiplied by 100. Scary stuff. Anyway, here’s a list of the games to look out for.

Mirror’s Edge – PC, Playstation 3 & Xbox 360

It seems EA are finally making up for their poor attitude towards the industry. They are finally coming up with something original, and good looking to boot. The concept does sound bizarre, but that’s why it sounds so good. Mirror’s Edge is a first-person parkour (or free running) game. The idea is to use whatever means necessary to make your way from building to building, without being caught by the authorities. In practice it sounds hard, but EA have made it look easy, yet challenging at the same time. The fact it’s in a first-person view is intriguing. Normally, you’d expect this kind of game to be a third-person action adventure. Another interesting thing to note is the combat system. A lot of it seems to be based around parrying, dodging and disarming, yet the player can still use the weapons they obtain. Of course, a game like this isn’t complete without some gorgeous graphics. Mirror’s Edge holds the most potential so far. I’m looking forward to it.

Fable II – Xbox 360

It’s the RPG everyone’s talking about. From what I can tell, it’s going to be a tale like no other. Starting out simply as a kid and growing into an adult hero is something no-one has even conceived would be applied to the current generation of RPGs. Another interesting addition is the ability to play the game with someone else in a co-operative manner. When walking around the player will see orbs floating around which will represent the player’s friend playing the single player. All that’s needed is a quick invite, and the friend appears. The idea behind this is that the world of each player is different. What the player does affects not only how their character grows and matures, but how the world changes in general. Not only that, but you can get married, have a family and get a dog as a companion! Fable II is shaping up to be fantastic.

Wii Sports Resort – Wii

Now this is what the Wiimote needs. An attachment that gives 1:1 movement. What that means is that the player’s movements are simulated in the game exactly. The slightest movement will show up on the screen. This will allow for greater precision, and will add an element of a challenge to the games. Its name is Wii Motion Plus. As for the game, like the original Wii Sports, it’s like a tech demo to demonstrate the Wiimote’s capabilities, and will come bundled with the Wii Motion Plus attachment. The games this time look a lot more fun too. So far we’ve seen a frisbee game, a jet-ski game and a fencing/kendo game. While it may not boast awesome graphics or concepts, Wii Sports Resort will add yet another innovation to the Wii’s list.

Wii Music – Wii

About damn time. This game must have been announced last year, and now we finally get to see how it fairs. No prizes for guessing how you play each instrument. I am curious as to how the player will be able to play certain notes since the number of buttons will seemingly limit the number of notes that can be played. What I like is that there’s no pressure to perform well. All you do is play. One neat feature is the ability to record music videos. I am curious as to how that will work and be beneficial because game data doesn’t save on SD cards, and I highly doubt there will be an option to upload them to a Wii Music website. The most interesting part is the use of both the balance board and Wiimote + nunchuck combo. Obviously the Wiimote + nunchuck are used as drumsticks, and the balance board is used as the pedals. Quite funky.

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There were other announcements, but I’m keeping an eye on the following games because they could be a hit or a miss for me. Of course, they’ll be hyped up, but chances are I won’t get them due to fanboys, extreme hype and unreasonably high expectations from the gaming community.

Final Fantasy XIII – Playstation 3 & Xbox 360

Oh dear. The Sony fanboys are not amused. How dare Square-Enix broaden its audience and horizons by porting it to the Xbox 360! Good business practice needs to be moaned about on the internet by the “Oh-so-wise” Final Fantasy nerds and Sony fanboys. Gloating from Microsoft fanboys is also encouraged.

Jeez. Why do people get so wound up about Final Fantasy games? They aren’t the epitome of gaming. In fact, they aren’t even the best RPGs out there. I blame Final Fantasy VII. Anyway, enough ranting. This game looks rather dull. Oh, it’s pretty, I’ll give it that, but other than nice graphics (with some meh character design), what looks so good? I don’t see anything original or intriguing about it. I am clinging onto what little hope I have that it might be good. Final Fantasy XII was good, so what the hey!

Resident Evil 5 – Playstation 3 & Xbox 360

Resident Evil 4 was a good game. It did kind of stray from what the Resdent Evil series is (survival horror) onto the path of action horror. RE4 had atmosphere, but it still lacked the character that made Resident Evil one of the behemoths of modern horror games. From first appearances, Resident Evil 5 seems to be a reworked version of RE4. Again the focus is on blasting the hell out of everything that moves, and leaving no room for suspense and mystery. Even the story seems the same. However, it could very well be entertaining. The addition of a co-op mode seems a little iffy to me though. Given time, I could appreciate Resident Evil 5, so I’m keeping my eye on it.

There are other games besdides these, like Gears of War 2 and Left 4 Dead, that look kinda meh, but I will wait and see what other people think about them

I’m not going to go into an opinion of how each company performed in general. I’m sure someone (i.e. fanboys) will get mad, and giving an opinion on their performances is a bit redundant. Have a good one folks, and let me know what you thought of E3!

Maxon out.


Anime Guilty Pleasures – Part 3

16 July, 2008

Just a quick note before I get underway with the main article, hybridial has informed me that Alone in the Dark sucks. Apparently it was too ambitious a project for the team behind it to undertake, and so it’s broken (full of glitches). It’s a bit of a shame since it promised so much and the demos showed great potential. Well, there’s always Soul Calibur IV and Fable 2 to look forward to. Anyway, onto the article!

Karin

It’s not easy being a vampire that gets ridiculed by their family for being a mutant. Poor Karin Maaka has to put up with being a day-walking vampire that gets massive nose-bleeds when her blood level rises and she can’t bite someone to inject her blood into them, as well as put up with her family’s jibes. To make matters worse, the new transfer student, Kenta Usui, makes her blood level rise dramatically whenever he is in close proximity. Her peculiar behaviour catches the eye of Kenta, and he takes it upon himself to investigate why she acts so oddly. Despite finding out what she is, Kenta is quite accepting of her. In fact, some more than just friends feeling begin to appear quickly. Throughout the course of the series Karin and Kenta come across many barriers, including Karin’s lookalike grandmother and a vampire hunter (Winner) that falls in love with Karin.

Maybe it’s because I’m a sucker for embarrassed girls like Karin that I like this anime. I think a lot of Karin’s dialogue revolves around her sense of embarrassment. “Hazukashii!” (It’s embarrassing!) is something she says a lot. Putting my…preferences…aside, I think it’s a fun concept that she makes blood and has to bite people to lower her blood level. Another twist is that vampires bite people with certain emotions/characteristics. For Karin, her blood reacts to depression. As you can imagine, this is somehwat inconvenient since depression covers a lot of areas, and there are lots of depressed people in the world. What I like about Kenta is that he isn’t the usual gormless male lead. He actually has a good personality and no pretentious sense of justice, yet is always willing to help Karin in times of need. This is recommended viewing if you like romantic comedies with a twist.

D.C. Da Capo

On the small island of Hatsunejima, the sakura trees are always in full blossom. This doesn’t happen anywhere else in Japan. However, the residents have grown used to it. It is said that a giant sakura tree causes them to forever bloom, and also grants wishes. This aspect of the giant sakura tree is the basis of how every character relates to the main character, Jun’ichi Asakura. As a matter of fact, Jun’ichi can see into the dreams of others. When he is viewing the dream of a girl he knew long ago (and she sense him in the dream), he is woken up by his sister, Nemu Asakura. Despite not being real siblings, they still have a very close relationship. Later on that day, the girl in the dream appears. She is Jun’ichi’s cousin, Sakura Yoshino (what harem is complete without a girl called Sakura, eh?). Throughout the series, Jun’ichi meets other girls with their own various quirks and situations. However, the series focuses on the conflicts bewteen Sakura and Nemu, who are both seemingly in love with Jun’ichi.

I know, I know. It’s a harem anime. Maybe I’m being biased/nostalgic, but this one of the first romance anime that I saw when I got into anime (the other being Please Teacher) almost three years ago. I have heard people say that it’s average and comes with many cliches. However, I think that’s what makes it work. Unlike pretty much every other harem anime, Da Capo manages to keep itself from being shallow. Instead of having girls pining for a inept nice guy, our male lead actually helps the girls better themselves in some way. It’s refreshing to see a guy help girls, without having an ulterior motive (which is only seen in Key anime adapatations like Kanon). Of course, I am slightly worried about the fact that Sakura is his cousin and is very open about being in love with him. However, it doesn’t bother me that Nemu and Jun’ichi were raised together. I mean, there were always some feelings of love, so it’s not like they considered to be real siblings anyway. Also, it creates a bit of a taboo that creates some interesting conflicts towards the end of the series. There are magical aspects, but they don’t play much of a role other than being a plot device. I’d recommend this to those who like the harem genre of anime, or just like romantic anime in general.


You know what’s what’s more lethal than one ninja? Two ninjas.

10 July, 2008

Welcome one and all to the first dual review of Maxon and I. We decided to do these in the case of some games we both have played, and in this case, both can offer different insight to the game at hand. The game in question is Ninja Gaiden II, and the difference here is that I have a lot of experience with all versions of it’s predecessor, and Maxon has never played a Ninja Gaiden game in his life before picking up II. Because of this difference, we can provide two different views of this game which should help anyone decide based on their experience with this series whether it is worth playing or not. Also, an acquaintance of mine, the_Predator, made a custom wallpaper, which you can find at the end.

The Stats:

Title: Ninja Gaiden II

Genre: Action/Hack and Slash

Format: Xbox 360

Release: June 2008 (worldwide)

Summary:

Hybridial: Ninja Gaiden II is the work of Team Ninja, formerly headed by Tomonubu Itakagi. However, as some of you may know, there is a tense legal situation involving the employees of Tecmo, Team Ninja’s owners, and their management, which started with a public resignation of Itakagi and a public threat of legal action. We will get to that in the end of the review, but for now, it is worth noting that the development of Ninja Gaiden II was quite possibly tumultuous, which may help explain some issues the game has. The story is simple enough. Ryu Hayabusa, the baddest Ninja on the planet and the last of the Dragon lineage sets out to thwart the re-summoning of the Archfiend by a bunch of ne’er-do-wells using a demon statue stolen from the Hayabusa Village, a Village which must have been destroyed six times by now. Helping him is Sonia, a busty CIA agent with very big guns… both kinds. In his way, are the four greater fiends, and the main rival of the Dragon lineage, Genshin, master of the Black Spider clan. Oh, and the entire population of hell, most likely. The plot might be cliché and typical brainless good vs. evil, but you know, I enjoy that. You don’t need more than that in a game like Ninja Gaiden but it does at least give you some satisfaction and reason to kill things by the truckload. The sequel is more or less identical to the original in that respect. But the main meat of the game is how it plays, which we will go into soon.

Maxon: The Ninja Gaiden series has earned itself a notorious reputation for being merciless, brutal and unrelenting. Ninja Gaiden II is no exception. This is what some hardcore gamers consider a real “hardcore game”. As you may expect from any medium that involves ninjas, the story revolves around a single ninja that is caught up in a war between his clan, and the so-called “rival clan”. In this case, Ryu Hayabusa has been tasked with stopping the Black Spider Clan from resurrecting an ancient demon-like beast known as the Archfiend. Of course, the Black Spider Clan isn’t going to make it that easy and have dispatched hoards of monsters and ninjas to halt Ryu, as well as four Greater Fiends.

Presentation:

Hybridial: This is a good looking game for the most part. Huge environments are rendered in the background, although the levels are completely linear. Nonetheless, the game has a certain sense of scale that was never possible in Ninja Gaiden. That is my main counterpoint to those who have tried to claim this game looks “last gen”. Levels take place in a huge futuristic city, the canals of Venice, the streets of Moscow, and the forests of the Amazon, all rendered in detail. The enemy models are also a lot more detailed than the Xbox original, and are on par with the PS3’s Ninja Gaiden Sigma. The game might not look like MGS4 but it does the job. But there is one major problem. The game’s framerate can dip greatly at times, something that never actually affected the original at all. This is in part due to at times, the sheer amount of enemies on screen at once as well as all the different weapon effects, which are far more complex than the previous games, but it is still disappointing and could have been fixed with a longer quality control phase, something the game could have been denied.

Maxon: It looks awesome. Ninja Gaiden II makes full use of the Xbox 360’s graphical potential. Every surface looks smooth and there’s no hint of lazy design for them. Ryu himself looks pretty badass. His costume is pretty damn cool. I don’t think there’s ever a moment I thought something was graphically ugly. Of course, the monsters and ninjas are ugly buggers and need a shuriken to the face. The character design for all the characters is very good and I got a good sense of originality from them. I mean they never tried to be too different with the character design, and that’s something I always prefer. All the backgrounds are great to look at, and all the lighting effects are very pretty. The lighting effects are put to best use through the use of Ryu’s ninpo attacks. They look powerful. Each weapon has a unique design and you can tell a lot of work has gone into determining their design as well as their functionality. While the blood effects look nice (especially when Ryu swipes his weapon to get the blood of and the blood lands on the ground), they don’t work when Ryu swipes his weapon on an uneven surface. Some will just be floating in mid-air, and parts of stairs will be clean. Also, while the obliterate/decapitation moves look great, the wounds that they give leave a lot to be desired. All that can be seen is pink stuff which the player is supposed to assume looks like flesh, but I think any sensible person will tell you it doesn’t look like flesh, save for the fact it’s a wound/severed limb. However, considering how good everything else looks, I’ll give it the benefit of the doubt.

Sound:

Hybridial: There isn’t too much to be said about sound. Sound effects are meaty, the music is minimalistic but sets the tone. The voice acting, especially in English is frequently slammed but in my opinion, isn’t badly acted at all. It’s a little hammy and some actors phone it in at points, but I’m someone who remembers the days of Resident Evil voice acting and frankly the voice acting of Ninja Gaiden II shows that these days, even games with lesser voice acting still at least reach a level of acceptability, to the point where I at least don’t cringe when I hear it.

Maxon: While the musical score itself was pretty sound (no pun intended), it just never felt that memorable. I mean, there was never a moment the background music intruded upon my enjoyment of the game, but I rarely took notice. Of course, this can be due in part to the high level of concentration needed to survive. Basically, it does its job, and nothing more. However, the splatter of blood never sounded so satisfying. The sound effects are top notch. All the clangs and chings from clashing weapons are a treat to the ears, as is the sound of shredding flesh. The English dub made me want to stab my ear drums. Ugh, I just couldn’t listen to it. Sure, I’ve heard worse, but that hardly qualifies this as good. I’d say the English dub is average at best. As for the Japanese dub, I approve, and the subtitles are decently translated.

Gameplay:

Hybridial: And here we go, this is where the bulk of this game lies. First to get out of the way, the game has some glitches and bugs which are the result of likely the same problem as the frame rate dips, but the game is not broken in anyway, and in my experience I did not encounter any really bad glitches, although I’ve heard of them from others. The camera, is at first a little difficult to get to grips with as players need to adjust it themselves in most instances should the view become obscured, however, this quickly becomes instinctual, remaining only a hindrance to those that can’t find a way above the game’s learning curve. But apart from all that, the gameplay to this game, is extremely good. It is very fast, and offers many weapons and ways for which Hayabusa can see off the many monsters out for his blood. The major new element to the gameplay over the original is the Obliteration technique. By hacking off a limb, Hayabusa can insta-kill an enemy with a suitably gory animation. This addition is also more than window dressing, as a well timed OT can give Hayabusa a generous few frames of invincibility, which can help very much in defeating monsters stylishly. Some of the practical issues of the original game has been addressed. Projectile aiming such as that of Hayabusa’s bow has been improved, and save points now heal the player, giving them a little bit of necessary help. But whereas Hayabusa’s abilities have been improved greatly, enemy AI has took a step back. That does not mean to say the enemies are easier, far from it. But they will use far more cheap tactics than before, including sudden grabs, explosive projectiles and moves that go through Hayabusa’s block, rendering it useless in a lot of cases. This does mean the player has to be very offensive, there is not much room for defensive tactics in this game, unlike Ninja Gaiden. The game is fun, but the difficulty balancing is less meticulous than Ninja Gaiden, Black in particular, making it a slightly lesser sequel. However, it still offers the best gameplay in an action game in quite some time

Maxon: It’s fast. Really fast. In fact, it’s almost blindingly fast. I might go as far to say it’s too fast. The whole control set-up is quite simple since your attacks consist of 3 buttons, and one of them is a projectile attack. The other two buttons are used for melee attacks and create combos with those attacks, which can create some awesome moves if you start to get inventive. With some weapons, like the double katanas, it feels like Ryu is beyond your control. However, the game more than makes up for it with weapons like the scythe. The scythe is definitely the best weapon in the game. However, blocking and evading are just as important. You can’t just run into a group of ninjas and chop them up! It all sounds simple, but this game is so difficult, it almost borders on cheap and unfair. Sometimes there’s too much happening on screen and you’re being attacked on all sides by multiple enemies, so you just give up and ninpo them to hell. Other cool moves include running along walls and running on water. This is what real ninjas are all about. However, aside from the first Greater Fiend, all the bosses provide a fair challenge, and their weaknesses aren’t difficult to find (but watch out for the giant armadillo when you defeat it).

Verdict:

Hybridial: Ninja Gaiden II, for all it’s faults, remains the premier action game so far this generation. It’s a fast and bloody adventure full of incredible sights and intense action. It still feels fresh and doesn’t steal too much from it’s predecessor or competition in carving out it’s own niche. The story is the kind of cheese one must expect from this genre, but at least it doesn’t carry any pre-tenses, providing a reason for Hayabusa to destroy all in his path, and leading the player to get on with it. Whilst it’s possible another three months of testing could have brought this game to perfection, this game doesn’t fall too far at all, but still behind it’s predecessor due to difficulty balancing, frame rate and glitch issues. The fun however, still remains.

Maxon: I didn’t emphasise this enough. This game is hard. I’m not talking Level 9 CPU Smash Bros Melee opponents hard. I’m talking old school hard. The kind of hard that will have you cursing very loudly and then proceed to throw your controller in frustration. The only other game of recent years to make me act that way was Dead or Alive 4, which, incidentally, is yet another Itagaki/Team Ninja product of punishment. However, I wouldn’t go as far to say that Ninja Gaiden II is as cheap as DOA4. It’s lack of restraint can be rather infuriating. There are some fantastic moments where you’ll be on form and not take a single hit. It’s moments like these that make Ninja Gaiden II such a fun game to play. Itagaki never intended for it to be a deep game. Perhaps it’s deep in the combat system, but otherwise, it’s a game that’s built to challenge the gaming elite. Ninja Gaiden II is a game that shines among today’s games because it’s unashamedly violent, but it never draws attention to that aspect. All that’s expected of the gamer is to bask in incredible action scenes and all the eye candy on offer. There’s no pretension or strutting here. Ninja Gaiden II is what a game needs to be. It is fun.

Tecmo’s legal troubles :

Ninja Gaiden II is a game with unusual circumstances as it’s producer chose the eve of its release to announce that he would be quitting Tecmo, the company which he has worked with for many years now, and that he would sue them, citing unpaid bonuses as a reason. Tomonobu Itakagi is a controversial figure, who was never shy about speaking about other games, however, the fact that half of Team Ninja followed suit suggests that there is a serious internal problem at Tecmo. As a gamer and as a human being, I believe that work should be rewarded justly, so my personal opinion of this is that Tecmo are clearly in the wrong, if so many of their employees are willing to take the risk of walking out, there is no other conclusion. Itakagi’s games, including Dead or Alive, largely saved Tecmo from bankruptcy, so for this to happen is a sad thing, but one can only hope that this helps to expel corporate corruption within the industry.

Wallpaper:

By the_Predator