The Stats
Title: Mass Effect
Genre: Sci-Fi/RPG
Format: XBox 360
Release: Worldwide: November 2007

Summary
Developed by BioWare, Mass Effect has an interesting concept. A concept so ambitious that no-one has attempted it before. It is a game that combines popular elements from Sci-Fi and RPGs. Typically, RPGs are set in a fantasy world, where swords and magic are the weapons of choice. In the Mass Effect universe, firearms and technology are at the forefront. There are also many key elements to the games content such as space colonisation, racial discrimination and artificial intelligence. As a result, it makes for some very interesting and complex story telling. However, nothing should fly over the head of most players and nothing is dumbed down, so a very nice balance is achieved in everything it does.

There was much controversy surrounding the game at its release due to the sexual content found in the game. While infrequent and quite moderate, there were those that wished to undermine it by publishing articles and making reports containing many falsities. One article claimed that there were options that allowed rape and sexual abuse. As such, the gaming community responded very vocally, and eventually the article was removed. The game was also banned in Singapore, but the ban was soon lifted and the game was given an adult rating. Apparently, an alien caressing a human female is not OK.
Presentation
Pretty. Slick. Detailed. Sharp. These are just some of the adjectives I can use to describe how Mass Effect looks. A lot of effort has gone into the art and design. There’s never an ugly moment in this game, and when I say ugly, I mean poor art. Ugly aliens are a different matter! Despite being typical, the aliens are never generic, which does seem like an odd thing to say. Trust me, just look at them. Each environment has astonishing amount of detail which is a pleasant surprise since both RPGs and Sci-Fi games are guilty of barren/generic/basic landscapes. Aside from the obviously high polygon count and frame rate, the lighting effects need to be given kudos. Even firing a gun is a joy to watch. Some have lights to show if they are active or inactive, and every type of ammo has its own “trail and spark”.

However, I have a couple of issues with the graphics. On many occasions, you’ll notice that some textures take a few seconds to load. I know it’s too much to expect perfection, but this actually a glaring fault in the game’s engine. Also, a lot of textures, while nice, seem to be rather flat. To use an example, think back to walls in The Legend of Zelda: Ocarina of Time. The textures were well designed but they had a low number of pixels, and were 2D, as opposed to 3D. Also, bald people seemed to have had the top of their heads cut off since you could distinctly see a line that separated the top of the head and the face. This was actually rather comical to me.
Sound
My ears approved very much! Mass Effect’s music is another fine example of how to do game music right. There was never a piece that felt out of place and the use of music to further enhance a feeling of drama or suspense should be applauded. A special mention must go to the music used during the final chapter of the game. The feeling of an epic battle taking place was something that made me smile during those last moments.

The voice acting is fantastic. I think Mass Effect is one of the few games in existence where I don’t feel the urge to punch whoever is doing the voice of a character that annoys me. If they annoyed me, it was because they were a jerk. Anyway, despite being slightly generic, Shepard’s voice is very well suited to whatever personality you choose to give him (I haven’t played the game as a woman yet). As for the sound effects, I can’t ask for better. A job well done for the sound in general!
Gameplay
Despite being Sci-Fi, Mass Effect retains all the bells and whistles you’d come to expect from an RPG. Through battles, your character(s) become(s) stronger, more accurate, fitter, more adept, gains more powers, etc. These are done through gaining experience points as per usual. However, experience points are also acquired from gaining knowledge. The aim of the game is to be inquisitive, so a lot of time needs to be spent reading things and talking to people. Your weapons, tools and armour can be upgraded with items that you can buy or pick up. Another element that makes it slightly different is the use of real time fighting instead of turn based fighting. This is a better way because there are no random battles, so you can take cover in the middle of a fight to recover or regroup and come up with a plan or tactics. Another neat feature is that weapons will overheat, and this makes the player actually think about how they’re going to attack in case of overheating, instead of just blasting away without a care in the world. I do like a challenge.

What makes Mass Effect’s gameplay truly different is the ability to develop your character’s personality. Throughout the game you’ll go through lots and lots of dialogue. In every conversation you’ll be given two or more choices in what you can say. Usually, whatever choice you make does not affect the course of the plot. However, a lot of choices will affect how your personality develops. If you want to be nice, you gain Paragon points, and these open up more “nice” responses. If you want to be a jerk, you gain Renegade points, and these allow you to choose the “jerk” responses. This also affects your shopping (Charm gives you discounts, whereas Intimidate gets you more money from selling). Thankfully these decisions don’t classify you as good or bad, which is a rather redundant way of classifying a character. All in all, you’re a good guy. You can decide to be a jerk or nice person, which is a hell of a lot better. You get much more choice (unlike Bioshock). My only criticism is that the game will glitch very badly in the odd battle. It happened enough to be a big annoyance, but I stuck it out.
Verdict
Despite being rather short if you don’t do any side missions, Mass Effect is one of the most impressive games I have seen in recent years. What makes it really stand out is the combination of the typical RPG gameplay and improving it or putting its own spin on it. It is a very good change from regular RPGs and I for one, welcome it. It may have a few technical problems, but I’m sure they can be sorted by the time the sequels are released.
You can bet your bottom dollar I’ll be on the lookout for those too.
Posted by Maxon
Posted by Maxon 


Posted by hybridial